
I couldn't miss the chance to practice my drawing!
Warcry in Final Fantasy Tactics Advance.
Warcry (雄叫び or ウォークライ, Otakebi?), also called War Cry, Infuriate, and Battle Cry, is a recurring ability in the Final Fantasy series, usually used by enemies though usable by player characters in certain games. It inflicts a status effect on targets, though this status effect varies per appearance.
Appearance
Final Fantasy VII
War Cry is an enemy ability of Screamer and Staniv. It inflicts the status Sadness.
Final Fantasy XI
Warcry is an ability available to Warriors at level 35. It enhances attacks of party members within area of effect. The attack boost increases with the user's level with main job or subjob Warrior. Enmity added to the user varies depending on how many party members the effect lands on. Should it land on all 6 party members, the enmity generated is equal to Provoke. It does not stack with Boost. Warcry will have no effect if Boost is active. If the effect is stolen via Aura Steal, the amount of attack increase is the same as the increase on the monster it was stolen from.
It has a recast time of 5 minutes (-10 seconds with each Merit Points upgrade) and a duration or 30 seconds. Due to the brief duration and long recast time, it is often used immediately before the party attempts a skillchain or the user does a weapon skill.
Final Fantasy XII: Revenant Wings
Warcry is an enemy ability used by Enkidu that disables enemies over a large area.
Final Fantasy XIII
War Cry is an enemy ability, used by the Adamantheron and Thexteron, which bestows Haste and Bravery onto the caster.
Final Fantasy XIII-2
War Cry is a support ability used by Thexteron that gives Bravery to the user, as well as Vigilance when used by Gorgonopsid.
Lightning Returns: Final Fantasy XIII
War Cry is an enemy ability, used by the Gorgonopsid, which bestows Bravery on the caster, and is immediately followed through with the Megabite attack.
Final Fantasy XIV

Infuriate is a level 50
Warrior ability learned after completing
How to Quit You job quest. It increases the Beast Gauge by 50 and can only be executed while in combat. Infuriate has an instant cast time and a 60-second recast time. After learning the
Nascent Chaos trait, the action grants
Nascent Chaos to the user for 30 seconds, changing
Decimate to
Chaotic Cyclone and
Fell Cleave to
Inner Chaos, when Beast Gauge is 50 or greater.
Final Fantasy XVI
Final Fantasy Tactics Advance
Reduces the speed of nearby units.
Description
Warcry is an ability of the Templar class, learned for 300 AP from the Javelin. It reduces the Speed of all surrounding units.
Final Fantasy Tactics A2: Grimoire of the Rift
War Cry is an ability of the seeq Viking and hume Paladin job classes. It adds a Resilience stat onto targets that surround the unit. For seeq, it can be learned from the Francisca, and for humes, it can be learned from the Oblige. This ability costs 300 AP to master.
Final Fantasy Dimensions
Increases ATK for all allies.
Description
War Cry is an ability of the Warrior class, as part of the Battle Arts skillset. It is learned at job level 15, costs 24 MP, and increases the Attack of all allies in the party.
Final Fantasy Dimensions II
Dissidia Final Fantasy NT
Dissidia Final Fantasy Opera Omnia
Battle Cry is a support ability for Tifa. It grants Tifa BRV x2.
Pictlogica Final Fantasy
Warcry is a job ability for the Warrior class. During Break, the user's Strength is increased by 25% each time they attack, up to a maximum of 100%.
Final Fantasy Airborne Brigade
Final Fantasy Brave Exvius
Mobius Final Fantasy
Stranger of Paradise Final Fantasy Origin

War Cry is a job ability for the Warrior job. When triggered, the War Cry causes the user to shout and stagger any surrounding enemies while granting a temporary health regeneration effect.
Gallery
Etymology
A Warcry or battle cry is a yell or chant taken up in battle, usually by members of the same military unit. Battle cries are not necessarily articulate, although they often aim to invoke patriotic or religious sentiment. Their purpose is a combination of arousing aggression and esprit de corps on one's own side and causing intimidation on the hostile side.








