finalfantasy

Chaotic Cyclone is a Warrior Warrior weaponskill from Final Fantasy XIV.

Mechanics

PvE version
Effects
  • Deals unaspected physical damage to with a potency of 200 all nearby enemies
  • Activates the global cooldown
  • Costs 50 units of Beast Gauge
  • Can only be executed while under the effect of Nascent Chaos Nascent Chaos
  • Reduces Infuriate Infuriate recast time by 5 seconds
Interactions
Traits
Formulae Base damage formula:

Where Potency can be 100 with no combo or 300 with combo
Recast time formula:
PvP version
Effects
Interactions
  • Converts 100% of weaponskill damage dealt into HP when under the effect of Bloodwhetting Bloodwhetting

Use

Edgar - Chainsaw2This section about an ability is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Patch history

Version Changes
Shadowbringers Added as a level 72 weaponskill that deals 400-potency critical direct hit damage to all nearby enemies.
Can only be executed while under the effect of Nascent Chaos Nascent Chaos.
Endwalker Potency changed from 400 to 320.
Dawntrail Potency reduced from 320 to 300.
Patch 7.1 The hit detection for this action will now trigger earlier.
Patch 7.2 Potency reduced from 300 to 200.
PvP patch history
Version Changes
Shadowbringers Added as a weaponskill that deals 2000-potency damage to all nearby enemies.
Can only be executed while under the effect of Nascent Chaos Nascent Chaos, granted by Infuriate Infuriate.
Increases Beast Gauge by 25.
Patch 5.1 Potency reduced from 2000 to 1200.
The additional effect "Increases Beast Gauge by 25" removed.
Now inflits Chaotic Cyclone Chaotic Cyclone to targets for 10 seconds, increasing their damage taken by 5%.
Patch 5.3 Increase to target's damage taken changed from 5% to 10%.
Patch 5.35 The effect "Absorbs 100% of damage dealt as HP" added.
Patch 6.1 Potency increased from 1200 to 8000.
The additional effect "Increases target's damage taken by 10%" removed.
Potency now increases to 16000 while under the effect of Inner Release Inner Release.
The effect of Nascent Chaos Nascent Chaos no longer fades upon execution.
Patch 7.1 Inner Release Inner Release potency reduced from 16000 to 12000.
Now requires Chaotic Cyclone Ready Chaotic Cyclone Ready instead of Nascent Chaos Nascent Chaos to execute.
Patch 7.16 The time between action execution and effect activation shortened.
Patch 7.2 Area of effect increased from 5 to 6 yalms.