finalfantasy

Holy Spirit is a Paladin Paladin spell from Final Fantasy XIV.

Mechanics

PvE version
Effects
  • Deals unaspected magical damage with a potency of 300 to a single target
  • Activates the global cooldown
  • Execution doesn't interrupt action combos.
Interactions
Traits
Formulae Base damage formula:

Where Potency can be 100 with no combo or 300 with combo
Recast time formula:
PvP version
Effects
  • Deals unaspected magical damage with a potency of 8000 to a single target
  • Restores own HP with a potency of 400
  • Activates the global cooldown
Interactions
  • Restores HP when successfully landing an attack on targets afflicted with Sacred Claim Sacred Claim, caused by Imperator Imperator.
  • Rampart Rampart increases HP recovery via healing actions by 25%

Use

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Patch history

Version Changes
Stormblood Added as a level 64 spell with a potency of 430.
Shield Oath Shield Oath Bonus: Increases Oath Gauge by 20
Patch 4.05 Potency reduced from 430 to 400.
Patch 4.2 Potency reduced from 400 to 380.
Shadowbringers MP cost was set at 2000 MP.
Potency reduced from 380 to 350.
The Shield Oath Shield Oath bonus "Increases Oath Gauge by 20" was removed.
Endwalker Potency changed from 350 to 270.
Added "Requiescat Requiescat Potency: 540".
Added "Additional Effect: Restores own HP" and "Cure Potency: 400".
MP cost was changed from 2000 to 1000.
Patch 6.1 Execution no longer interrupts action combos.
Patch 6.11a Fixed an issue wherein the potency of Holy Spirit did not increase when the player had one stack of Requiescat Requiescat.
Patch 6.2 Potency increased from 270 to 280.
Requiescat Requiescat potency increased from 540 to 560.
Patch 6.21 Potency increased from 280 to 300.
Requiescat Requiescat potency increased from 560 to 600.
Patch 6.3 Potency increased from 300 to 350.
Requiescat Requiescat potency increased from 600 to 650.
Potency is increased to 450 while under the effect of Divine Might Divine Might.
The effect of Divine Might Divine Might will be prioritized over Requiescat Requiescat when under the effect of both.
Dawntrail Potency increased from 350 to 370.
Potency while under the effect of Divine Might Divine Might increased from 450 to 470.
Requiescat Requiescat potency increased from 650 to 670.
Patch 7.05 Potency increased from 370 to 400.
Potency while under the effect of Divine Might Divine Might increased from 470 to 500.
Requiescat Requiescat potency increased from 670 to 700.
PvP patch history
Version Changes
Stormblood Added as a spell with a potency of 2500, MP cost of 1250, 1.3-second cast time, and 2.3-second recast time.
Inflicts Silence Silence to the target for 2 seconds.
Increases the Oath Gauge by 5
Patch 4.15 Potency increased from 1250 to 1500.
Shadowbringers The additional effect "Silence Silence" has been removed.
The additional effect "Absorbs 100% of damage dealt as HP" has been added.
Patch 5.1 Potency increased from 1500 to 1600.
MP cost increased from 2500 to 5000.
Increase to Oath Gauge changed from 5 to 10.
Patch 5.2 Potency increased from 1600 to 1800.
Patch 6.1 Removed.
Patch 7.1 Re-added with a potency of 8000.
All additional effects changed to "Additional Effect: Restores own HP" and "Cure Potency: 8000
Patch 7.18 Healing potency reduced from 8000 to 6000.
Patch 7.2 The time between action execution and effect activation has been shortened.
Patch 7.3 Maximum charges have been increased from 1 to 2.