Aim in Final Fantasy Tactics.
Aim (チャージ, Chāji?, lit. Charge), also known as Charge and Onslaught, is a recurring skillset in the Final Fantasy series, primarily used by the Archer class in the Ivalice Alliance games.
Appearances
Final Fantasy Tactics
Aim (previously translated as Charge) is the action ability of the archer job. It offers several levels of Aim, from +1 to +20: the higher the Aim, the more damage is inflicted, but the longer it takes that action to charge. Any weapon can be used with Aim, but the charge time cannot be shortened with Haste. Seems to deal damage like Attack, increased by the weapon's attack times the level of the ability, for example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2.
Final Fantasy Tactics Advance
Aim is the Archer job's action ability. It includes abilities that inflict various ailments that hinder the target's actions, and abilities that enhance the user's attacks power or accuracy.
Final Fantasy Tactics A2: Grimoire of the Rift
Precision is the Archer job's moveset.
Moogle Knight uses the Onslaught skillset.
Final Fantasy Dimensions
Aim is the skillset of the Ranger class, which focuses on inflicting non-elemental ranged damage as well as debuffs on a single target.
| Ability | Job Level | AP | MP | Slots | Description |
|---|---|---|---|---|---|
| Precise Shot | 0 | 0 | 3 | Attacks a single target with an unfailing strike. | |
| Aim: Mouth | 2 | 40 | 4 | Attacks a single target and inflicts Silence, preventing spell casting. | |
| Aim: Legs | 4 | 80 | 4 | Attacks a single target and inflicts Stun, resetting its wait time. | |
| Aim: Heart | 8 | 160 | 6 | Attacks a single target and inflicts Confuse, causing it to attack randomly. | |
| Quick Shot | 12 | 280 | 9 | Attacks and decreases the wait time until the next action. | |
| Attack: Vitals | 16 | 450 | 16 | Attacks and instantly kills a single target. | |
| Spreadshot | 20 | 650 | Attacks enemies four times at random. |