The world in which the first Final Fantasy takes place is never named in-game, though the Dissidia Final Fantasy series and Stranger of Paradise Final Fantasy Origin have worlds based on it known as "World A" and "Cornelia", respectively. The world of the original Final Fantasy is a fantasy world somewhat reminiscent of settings for Dungeons & Dragons, of which the first Final Fantasy draws inspiration from.
The continent found in the north-eastern corner of the map resembles that of a hawk. The towns that are located in that region thus have nicknames that reference the town's placement on the hawk's body, such as Gaia being nicknamed the "Eye of the Hawk".
Locations[]
Towns[]
- Cornelia: where the journey begins, with the Warriors of Light arriving near the town with four Crystals (Orbs).
- Castle Cornelia: where the King of Cornelia and his kidnapped daughter, Sarah, live.
- Pravoka: a town taken over by the pirates led by Bikke.
- Elfheim: home of the elves.
- Elven Castle: where the prince of the elves, who had been put into a deep sleep by Astos, lives.
- Mount Duergar: home of the Dwarves.
- Melmond: an agricultural city ruined by the rotten land, also home to the scholar Dr. Unne.
- Crescent Lake: a city in the middle of a lake. Home of the Circle of Sages.
- Gaia: a city in a distant island, surrounded by mountains and home to faeries.
- Onrac: a city whose shrine was sunken by violent storms centuries ago.
- Lufenia: city of the Lufenians, whose language is initially undecipherable.
Dungeons[]
- Chaos Shrine: initially where Garland keeps Sarah hostage; later, it houses a portal to the past.
- Marsh Cave: a cave where the Warriors of Light retrieve a crown.
- Western Keep: home of the Dark Elf Astos.
- Cavern of Earth: home of the vampire and the Earth Fiend lich.
- Mount Gulg: a volcano where the Fire Fiend Marilith lives.
- Cavern of Ice: a frozen cave that houses the levistone.
- Citadel of Trials: where the Warriors of Light are sent by Bahamut to test their courage.
- Sunken Shrine: a temple sunken centuries ago, home of the mermaids, and taken over by the Water Fiend kraken.
- Waterfall Cavern: a cave behind a waterfall that houses a warp cube.
- Mirage Tower: a tower that leads to the Flying Fortress.
- Flying Fortress: a fortress built by the Lufenians, taken over by the Air Fiend Tiamat.
Caves[]
- Matoya's Cave: home of the witch Matoya.
- Giant's Cave: a cave blocked by a giant.
- Sage's Cave: home of the sage Sadda.
Deserts[]
- Ryukahn Desert: where an airship can be found buried beneath the sand.
- Western Desert: where a Caravan is found.
- Yahnikurm Desert: a huge desert where the Mirage Tower is located.
Miscellaneous[]
- Cardian Islands: land of the Dragons, led by Bahamut.
Dawn of Souls bonus dungeons[]
- Earthgift Shrine: a shrine where four Final Fantasy III bosses, Two-Headed Dragon, Ahriman, Echidna, and Cerberus are fought.
- Hellfire Chasm: a shrine where four Final Fantasy IV bosses, Scarmiglione, Cagnazzo, Barbariccia, and Rubicante are fought.
- Lifespring Grotto: a shrine where four Final Fantasy V bosses, Gilgamesh, Atomos, Shinryu, and Omega are fought.
- Whisperwind Cove: a shrine where four Final Fantasy VI bosses, Typhon, Orthros, Phantom Train, and Death Gaze are fought.
Anniversary bonus dungeons[]
- Labyrinth of Time: a labyrinth with many puzzles and strong monsters. Chronodia lives here.
Other appearances[]
Dissidia Final Fantasy[]
The world of the original Final Fantasy is referred to as "World A" in Dissidia 012 Final Fantasy. However, it is unclear if it is intended as a part of the same continuity as the original game. "World A" is not visited in the game as part of gameplay, but is shown in the ending of the original Dissidia Final Fantasy and in "Light to All" in Dissidia 012 Final Fantasy. World A instead has a near-duplicate world called World B, where the Dissidia games take place.
Theatrhythm Final Fantasy Curtain Call[]
The world appears as the FMS for several Final Fantasy themes:
- "Main Theme"
- "Opening Theme"
- "Airship"
Stranger of Paradise Final Fantasy Origin[]
A world known as Cornelia that bears many similarities to World A is the setting for Stranger of Paradise. While the game is meant to be a potential backstory to the original Final Fantasy, it is unclear if it is indeed the same world or simply a similar one. The game implies that this world is a copy (or sister world) of World A that has been heavily modified by the Lufenians using data from all other Final Fantasy settings, with the DLC having Gilgamesh and the Emperor mentioning that they had met a different version of Garland before, referring to Dissidia Final Fantasy.
- Locations in Cornelia
- Castle Cornelia: The seat of power of King of Cornelia, also the home to the royal family, including Princess Sarah.
- Chaos Shrine: A strange structure that has appeared out of nowhere, where Chaos is said to dwell.
- Hall of the Dark Crystal: A location within the Chaos Shrine connected to the rift labyrinth.
- Pravoka Seagrot: A safe dock inside of a cavern where a pirate captain named Bikke anchors his ship between his raids.
- Western Keep: An old, war-scarred, and abandoned citadel where the dark elf king Astos is reported to be living in.
- Refrin Wetlands: A lush jungle-like forest where weather can be changed from sunny to a heavy rain by the use of mystical devises.
- Crystal Mirage: A mysterious translucent tower that is said to be a travel point to a place beyond the clouds.
- Flying Fortress: An ancient highly advanced space station that houses the wind crystal, currently in possession of the fiend of water, Tiamat.
- Wicked Arbor: A dense forest covered in thick miasma and inhabited by dangerous monsters.
- Mount Gulg: An active volcano that is the location of the fire crystal, usurped by Marilith, the fiend of fire.
- Hallowed Massif: A snow-covered mountain range with numerous undead roaming around.
- Cavern of Earth: An ancient tomb and the place where the earth crystal resides, along with the fiend of earth, Lich.
- Ruins of Machina: Ruins of a technologically advanced extinct civilization, full of dangerous machinery.
- Sunken Shrine: An energy-producing facility that houses the water crystal, guarded by Kraken, the fiend of water.
- The Ancients' Tower: A tower of an ancient design, said to contain secrets only known to a select few.
- Vigilia Court: A tower of incredibly advanced design.
- Terra Tortūra: Several pieces of landmass floating in the air, lifted off the ground by an enormous power.
- The Dragon's Cave: Abode of Bahamut, Master of Trials, where he rests after being summoned to the world.
- The Edge of Space-Time: Metropolis where Lufenians monitor light and darkness.
Additionally, Cornelia is connected to "Paradise", where the Lufenians reside, through the rifts in space time.
Non-Final Fantasy guest appearances[]
Captain N: The Game Master[]

Due to not having an official name for this world during the Nintendo era of the original's game release, the writers of the show referred to it as the World of Final Fantasy, named after the game. It is described as being a medieval world.



