
Oh, shut up and help me remodel the Final Fantasy VII Ever Crisis abilities page!

There's no gettin' off this train we on 'till we reach the end of the line.
The following is a list of abilities found in Final Fantasy VII Ever Crisis.
C. abilities[]
Short for Command abilities. These can be used by consuming the ATB Gauge during battle. They can be found on weapons, materia, or gear.
U. C. abilities[]
Short for Ultimate Command abilities. These can be used with ultimate weapons. They do not consume ATB, but there is a limited number of usages in a single battle.
O. abilities[]
Short for Overspeed abilities. These provide temporary stat boosts for the user based on their role.
L. abilities[]
Short for Limit abilities. These consist of Limit Breaks, Summon Abilities, and Enemy Abilities.
R. abilities[]
Short for Reinforcement abilities. These are passive abilities associated with equipment which strengthen the wearer. Each instance of the ability is worth a certain amount of points. With more points, a character can reach a higher level threshold for the R. Ability, producing a greater effect.
S. abilities[]
Short for Support abilities. These are passive abilities that come from the main weapon a character has equipped, and affect that character's equipped materia.
M. abilities[]
Short for Memoria abilities. These are attached to memoria and work similarly to R. abilities. However, even if it provides the same effect as a character's R. ability, the points for M. and R. abilities are counted separately and don't add together.