
I couldn't miss the chance to practice my drawing!
Doublehand in Final Fantasy Tactics.
Able to equip a weapon in both hands to increase damage.
Final Fantasy Dimensions description
Doublehand (両手持ち or りょうてもち, Ryōtemochi?), also known as Two Hands, 2 Handed, Two-Handed, Two-handed, Dbl Grip, or Double Grip, is an ability in the Final Fantasy series that increases the power of one-handed weapons by holding it with both hands. In other cases, said weapon simply requires two hands to wield.
Appearances
Final Fantasy II
While not an explicit ability, the bonus to Attack from a character's Strength stat is based on what they have equipped in their hands. Having only one weapon equipped in a character's dominant hand increases Attack by half of the character's Strength, while having a second weapon or a shield equipped halves the Strength bonus to one-quarter.
Final Fantasy IV
The two-handed ability is tied to weapons and simply requires two hands to wield them. All of Cid's hammers and Edward's harps are two-handed, as well as the unused None sword. In the Super Nintendo version, the text that appears when the player attempts to equip a two-handed weapon on a character while they have a shield equipped or vice-versa is cut off. The popup message simply says "To equip", whereas the full message is "To equip with both hands". The formatting of the message is odd, because the coordinates for each line were never updated from the Japanese version, which centers the text.
Final Fantasy IV -Interlude-
The Two-handed ability appears on the hammers.
Final Fantasy IV: The After Years
Weapons that have the Two-handed ability are the hammers and harps.
Final Fantasy V
Two-Handed is the level 3 ability learned by the Knight class for 50 ABP. It allows the character to use both hands when wielding swords, knight swords, katanas, axes, and hammers, as well as Staff, Morning Star, Flail, and Mace of Zeus. When one such weapon is equipped, the other hand of the character on the equipment screen will be grayed out. The ability increases the user's Strength to base Freelancer Strength +13.
Final Fantasy VI
A character equipped with the Gauntlet relic can equip a single-handed weapon in both hands to increase damage. Gauntlets can be found in Yeti's Cave and Kefka's Tower, and another can be obtained in the Returner Hideout by answering "Yes" to Banon. When one weapon is equipped, the left hand on the equipment screen will be grayed out.
Final Fantasy Tactics

Wield a weapon with both hands, increasing its destructive power.
Description
Doublehand (also called Two Hands) is a support ability learned by the samurai for 900 JP. It allows the wielder to use a weapon with both hands, doubling the weapon's attack power. A unit that uses this ability will have their two hands near each other in the equipment screen of the unit. Bows require two hands by default.
Due to different weapon types scaling with different attributes, some weapons will benefit from doublehand more than others.
Final Fantasy Tactics Advance
Hold one-handed weapon in two hands.
Description
Doublehand is a support ability learned by the Fighter and the Gladiator from the Venus Blade for 300 AP.
Final Fantasy Tactics A2: Grimoire of the Rift
Doublehand is a support ability learned by Fighters and Gladiators from the Venus Blade, it requires 250 AP to master and adds roughly 8 to Attack. Units using Doublehand cannot dual-wield or hold shields. The Viking class can learn it from the Greataxe.
Final Fantasy Dimensions
Doublehand is the level 14 ability of the Paladin, learned for 380 AP. It requires 2 slots to use.
Dissidia Final Fantasy Opera Omnia
Doublehand was a Bravery attack for Bartz. It was a melee BRV attack, mastered with 3 uses. Upon mastery, it moderately boosted the ability.
Final Fantasy Airborne Brigade
Final Fantasy Brave Exvius
Doublehand was a passive ability that increased a unit's equipment's ATK by 50% when single-wielding, although it also meant that they could use shields or Dual Wield. It did not stack in the global version, did not increase percentage-based equipment, like Hero's Ring, and did not work with bows, harps, or guns. It was obtained from Bartz's Trust Master Reward or innate passive of specific unit ,such as Garland.
Non-Final Fantasy guest appearances
Bravely series
Two-Handed in Bravely Default.
In Bravely Default, Two-Handed is a support ability learned by Knights at job level 2. It doubles a weapon's physical attack, but the other hand must be free. It affects the following weapon types: swords, axes, spears, staves, and katanas.
In Bravely Second: End Layer, Two-Handed is the job level 2 support ability Knight. It doubles a weapon's P.Atk by holding swords/axes/spears/staves/katanas/greatswords with both hands. One hand must be free when equipping a weapon for this ability to take effect. Any job can equip it for the cost of 1 slot.









