finalfantasy

Unleashes a blustery spirit to attack a distant unit, dealing wind damage.

The Ivalice Chronicles' description

Wind Anima, also known as Wind Soul, is a monster ability in Final Fantasy Tactics that can be used by the skeleton monster family. It deals wind-elemental damage to a single distant unit.

Monsters can be recruited to the player's party through the orator's Entice, or a different job equipped with the Speechcraft job command and the Beast Tongue support ability, or if the unit has the Tame support ability.

Obtained

Skeletal Fiends can use it if next to an allied human unit equipped with the Beastmaster support ability, available from the squire and other default special jobs (e.g. machinist, holy knight).

Mechanics

Wind Anima deals damage based on the following formula:

The damage is mitigated by the Shell status effect and nullified with Atheist.

Any enemy weak to the wind element will take 50% increased damage from the spell. Wind damage is not affected by weather conditions. Human units lack innate elemental strengths or weaknesses, as opposed to most monsters. The monsters that have wind-elemental affinities are:

Etymology

Anima is a feminine Latin and Italian noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.

In Jungian psychology, the Anima can be defined as two things:

Anima Sola, or lonely soul in Roman Catholicism, is usually pictured as a soul in Purgatory who has chains that bound her wrists, which when broken, mean she has repented for her sins. The Anima Sola requires not only divine assistance, but also the help of the living.