finalfantasy

I’m too lazy to do walkthroughs, but I do have a few tips and tricks to dispense that may help you out if you’re having trouble in any of the games, so they’re listed here. (Ask me for any specific advice, if you need it, or clarity in one of my tips).

This page contains spoilers. Do not complain to me. You have been warned.

This is a “non cheat” page. In other words I will NOT be advising you to exploit glitches or programming flaws, because that’s just cheap. The overflow glitch is an exception, simply due to the colossal amount of time and effort you need to activate it.

Finally, I make reference to a “joke character” a number of times; this is simply someone that is largely useless in battle. If you can find a legitimate use for them, go ahead and use them, but don’t say I didn’t warn you.

All games

FFI

Job Analysis

Warrior - High strength, high defense, high hp, low speed. This is the definition of a meat shield. They're expensive to equip, but once you have there is no cost again. And later on when you start getting loot that's better than the store stock, their upkeep drops to zero. Every party should have one.

CHALLENGE

No fancy plaques for this, but you will get recognition for it. The challenge is this: Beat the game using only ONE job type. That's right: Four fighters, four black mages, four white mages, four red mages, four thieves, or four black belts. No other restrictions or conditions; use any version of the game, but any glitch exploitation or cheating will void your victory. Kill chaos, and then tell my the version and job, and you get your name on the list. Yay!

Fighter - None

White Mage - None

Black Mage - None

Red Mage - None

Black Belt - None

Thief - None

FFII

FFIII

I’ll add some advice when I finish the game… If I finish the game.

FFIV

Character Analysis

T.B.C.

FFV

Job Analysis

The job system is a little cumbersome in this game, so I'll do my best to make this as in depth as possible, to help you lot navigate it, but this may get a little long.

Free Lancer

Both the best, and the worst class: The Free Lancer gets all the Innate Abilities (natural abilities) that your mastered jobs have. Switch out of him the first chance you get, but jump back in when you are facing the Exdeath or any super bosses.


  • None.

Knight

Knights are your physical hitter in this game. They hit, and they hit hard. Consider mastering, just for the stat boosts.


  • Two-Handed - Sacrifice your shield for double damage. Pump up your hp and defense a bit, and you won't miss your shield.

Monk

Monkey boy! Chimp man has really let himself go since FFI. Back there is was the ultimate bad-ass, but here he's just another gorilla brute. What you're really here for is that "Counter". It kicks ass, as always.


  • Counter - Get it! Get it! Get it! Seriously; it is one of the best abilities for any physical attacker. Master the job, if only for this.
  • HP + 30% - Another very useful ability. The lesser forms are a good substitute, for a time. Does what is says on the tin.

Thief

Garret refused to take the position, again, so we've got this guy. Not a bad class, but we're mainly here for the Vigilance ability. I consider it a prerequisite for entering the void. With their poor stat boosts, master it and move on.


  • Vigilance - You did read the introduction, didn't you?
  • Find Passages - I guess. Use it when you need it, leave it otherwise.

Black Mage

The series mascot. Blast your foes with a few elemental spells, and leave them in a crater. Useful for a good majority of the game.


  • MP +30% - I don't really need to explain. Kind of obvious what this does.
  • Black Magic - No need to explain.

White Mage

We had the black mage, now we need the white one. What FF game would be complete without a black and white mage? Your friend is here, and the doctor is in.


  • MP +10% - If you don't have the +30% one from BM.
  • White Magic - The whole reason we're getting this job in the first place...

Blue Mage

Do I really have to do these guys? ... Come one man, they' blu- ... Alright, alright, alright. You don't need to get the chicken involved. So, here we are, blue mages. They are mages that dress in blue. They use attacks that the enemies use. Let's just get this over with, ok?


  • None.

Red Mage

Another of my favorites... goody... </sarcasm> Ok, we're here for one reason, and one reason alone: Dual Cast. Master and move on.


  • Dual Cast - Make sure every single mage knows this: It is very powerful. It is the key to one of the ultimate-trios-of-power mentioned above. Learn it, learn it now!

Time Mage

With Time Guy we're getting to the end of the useful jobs. Time mages are the "grey mage" of FFV: They have all the magic that didn't fit anywhere else.


  • Time Magic - Get to level 6 A.S.A.P. Don't worry too much about mastering, unless you need the stat boosts.

Summoner

The Summoner has returned from III, and was made kick-ass awesome in IV, but drops the ball a little here. Still good, but certainly not a high point of them.


  • Summon - Replace black magic with this, if you have the MP to support it. Otherwise, just stick with the black until you do.

Berserker

Completely worthless. Don't even consider using these guys. Their innate ability will render your free lancer and mime jobs completely worthless, thus screwing you over completely in one fell swoop.


Useful Abilities

  • None.

Mystic Knight

Just as Summoner replaced Black Mage, Mystic Knight replaces the tiered old Knight. You charge a sword with a spell, then wallop the enemy with it. How long does it last? Till the end of the battle, or until you change it.


Useful Abilities

  • Spell Blade - As said above... twice. Charge it with flare, and watch the damage fly.

Mime

The magic version of the Free Lancer. Get him for your mages. Not much more I can say...


Useful Abilities

  • None

Beastmaster

A compliment class of the blue mage. In other words: The Beast Master is about as useful as your blue mage. Scroll up to see how much that was.


Useful Abilities

  • None

Geomancer

The Geomancer is the precursor of the gambler class. The Gaia ability casts a random spell, based on your environment. This can make it extremely powerful, or utterly worthless. Understand the risks of using this class, but all around, not bad at all. With a measly 100 AP needed to master this class, you should do it for at least one character.


Useful Abilities

  • Light Step - means you can walk over spikes and lava without getting hurt. Useful, but not amazing.
  • Find Pits - Cuts out massive detours sometimes. Very helpful.

Ninja

A fast hitting, dual wielding ninja. Has some very good abilities. All physical hitters should master this one as soon as humanly possible.


Useful Abilities

  • First Strike - Increases the chance of hitting first
  • Dual-Wield - Weapon in each hand. Combine with Spell Blade to "see some serious shit".

Ranger

Rangers use bows. Bows ignore all lines. Stick them in the back row. We're really here for one reason: Rapid Fire. See below to see what it is, and what it does.


Useful Abilities

  • Rapid Fire - Attacks four times at half power, so it's really two attacks. Couple with dual wield, and that's four hits. Couple it with spell blade on flare, and it's eight attacks hitting around 5000 odd damage. 40 000 damage. Get it, now!

Bard

At first glance, the Bard seems useless. Then you look at his songs, and he looks useful! Then you remember you have to give up one of your characters to use them, who could be using either SB + DW + RF to give 40 000, or Quick and Meteor to give an in-finite amount of damage.


Useful Abilities

  • None

Dragoon

The Dragoons, in the hands of a skilled player, can be one of the most powerful jobs (stand-alone), but for the most of people, it will just be a cool name. Not really useful in view of our other job combos


Useful Abilities

  • None

Dancer

Another glorified gambler. We have better jobs, and better gamblers.


Useful Abilities

  • None

Samurai

A glorified knight. Has some useful abilities though; details below.


Useful Abilities

  • Gil Toss
  • Evade
  • Iainuki - Two turn attack that can kill everything on screen

Chemist

I hated chemistry in school, and a chemist in an RPG is enough to inspire suicide.


Useful Abilities

  • Pharmacology - If you want to spend a slot use it, use it for our Quick-Meteor combo.
  • Revive - Life on whole party, no mp cost. Get it if you have a spare slot.

FFVI

Character Analysis

T.B.C. (I know I have most of these on TBC at the moment, but I'll get there, alright!)

FFVII

Character Analysis

T.B.C.

FFVIII

Character Analysis

Due to the ability to equip spells to increase stats, and it being rather easy to raise your team out of compatibilities with the GFs, what we're mainly looking at here, is their limits.

Squall

Squall has one of the simplest of limits, and possibly the most powerful. Just hit the trigger at the right moment, and BAM! You can deal a lot of damage with this, and the higher finishing moves and very powerful. Upgrade to the Lion Heart at the first possible opportunity, and Squall should be able to obliterate almost anything in his path in seconds.

Due to the random selection of the limits, you don't really need to know anything about them, only that you want as many Lion Hearts as you can. Not that that helps mind.

Quistis

Quistis has an unusual spin on Blue Magic, and is one of the few instances when I don't mind Blue Magic in the slightest. A number of items can be used on her to teach her a new unique spell, that can not appear in the slots (see below).

Zell

Hit combination of buttons and Zell does some cool stuff. Reminds me of Sabin for VI. Except each of Sabin's were useful and significantly different. And to use them you didn't have to remember thirty different combos, you just need one string of three to six buttons.

If you can take the time to memorize some of Zell's combos, go ahead, but remember that his strength comes from chaining the combos, so it's like memorizing an entire move list from a brawler, but then remembering the order in which each move was listed, when there is no logic to the order.

Selphie

Who let her in here? Anyway, I suppose that your here now, so I may as well give you a review... let me see here...

Selphie's limit is Slot, and is as useless as it sounds. It picks a spell at random, and lets you cast it. Yes, that means in Dollet you may be able to cast Ultima, but you would have to be VERY lucky for it to pop up. Later on you'll get tired of flipping through fifty sub-par spells, for that part of the game, to find a standard spell that you already have. Not worth giving up five turns just to get an okayish spell.

Rinoa

Rinoa is a bit different, in the fact she has two limits: Combine lets her use her dog, or her sorceress powers to wipe your enemies away. (Also, every joke about "Combining with her dog" has been done to death, please, spare us all and keep them to yourself)

Dog- Her dog has a number of abilities, but the chances of it using the one you want is slim. I didn't use it much.

Sorceress Powers - She does into a berserk state, and wallops out spells in her stock. That means she may cast "fire" or "meteor", but you have no control over which. This does not reduce from your stock, as if you have only a short supply of a certain powerful spell, try giving it to her and hope she casts it often.

Irvine

Irvine has the simplest and, in my opinion, the best limit in the game.

Shot lets you choose a type of bullet, and then fire them at your enemy. Each bullet has a different reload time, and most have a special effect added in.

FFIX

Character Analysis

Vivi

Careful with this though; it means healing spells will be doubled to. If you do this, it’s best to bring along Garnet with Ark, and equip everyone with auto-regen. The long animation of even the short sequence will be enough to keep your party out of trouble for the most of it.

Zidane

Steiner

Freya

Garnet

Eiko

Quina

Armarent

FFX

FFXI

Crisis Core

Advent Children

The Spirits Within

Unlimited

Dissidia

Character Analysis

T.B.C.


That’s about all I have to say. If you have any questions or suggestions, drop me a line and we can discuss it.


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