finalfantasy
A group of Ixali marching towards Hyrstmill.

A group of Ixali marching towards Hyrstmill.

Hamlet Defense (ハムレット防衛, hamuretto bouei?) was a special event in the original version of Final Fantasy XIV, in which players of all classes were required to supply the small hamlets around Eorzea and aid them in battles against invading forces of Beastmen.

There were two phases to Hamlet Defense: a 50-hour non-combat phase where Disciples of the Hand and Land could enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic joined the local militia and fought beastmen directly, while Disciples of the Hand and Land aided the effort in other ways.

Battle Preparation

The supply caches.

The supply caches.

During the non-combat phase of hamlet defense, players were asked to contribute to the hamlet's stockpiles by crafting and delivering several different items. Hamlets began this phase with a "supply rating" of zero, which was increased by a certain number of points every time a required item was delivered. Once this value reached certain breakpoints, the hamlet supply rating increased. Higher supply rating determined the strength of the beastmen forces and the rewards obtained by victory during the combat phase. Level 2 was the highest achievable rating at the time of the system's closing.

Battle Phase

Battle during a Hamlet Defense.

Battle during a Hamlet Defense.

After the 50 hour non-combat phase, beastmen started attacking the hamlet. For the next 25 hours, players of all jobs and classes had multiple opportunities to join the local militia in fending off the invading forces.

All battles were fought within instanced areas. A battle was won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid. To join the fight, your character had to be in a class that was level 45 or higher and be in a full party.

Each type of discipline had a certain role during the battle phase:

Hamlet menu.

Hamlet menu.

Rewards

Hamlet Defense results screen.

Hamlet Defense results screen.

Rewards were calculated by a point system affected by several different factors; certain point thresholds increased the number of chests and chance of getting better items. Hamlet Defense rewarded players with unique "Militia" gear, some of which were amongst the best equipment for their respective slot (specially for crafting and gathering classes), as well as the beast tribe seals which were, at the time, required to begin the Relic Weapon quests.

Some of the known actions that affected the score were the following:

A Realm Reborn

Hamlet Defense was removed entirely with the A Realm Reborn relaunch; various aspects of its design were shifted over to systems such as FATEs or the Duty Finder. There are several FATEs that involve aiding in the defense of towns against large numbers of attackers; the "Highbridge" FATE chain is perhaps the best known of these. The FATEs are not as involved as the original implementation of the system, however, and non-combat classes cannot meaningfully participate. The Relic portion, meanwhile, was shifted over to the Duty Finder almost entirely, as the questline now largely involves a series of combat trials, including three of the "hard-mode" Primals.

The Militia gear was also heavily outclassed by dungeon, high-end crafted, and "AF+1" tomestone-bought gear after the relaunch; the Militia gear is now craftable by Disciples of the Hand.