finalfantasy

The Carry Armor is a boss from Final Fantasy VII fought in the Underwater Reactor during "Clash in the Deep Sea". Reno uses it to delay the party while he escapes on a Shinra submarine with the Huge Materia. It is a machine with its Left Arm and Right Arm cranes that can disable party members by picking them up.

Carry Armor drops the God's Hand weapon for Tifa. Fighting Carry Armor also makes Yoshiyuki become unavailable in Rocket Town if not already obtained.

Stats

  1. Damage Attack is only used while the Left Arm and Right Arm are present.

Formations

# Formation
780 Carry Armor, Right Arm, Left Arm
781 Carry Armor, Right Arm, Left Arm
782 Carry Armor, Right Arm, Left Arm
783 Carry Armor, Right Arm, Left Arm

Locations

Underwater Reactor
Submarine Dock 780 (event)

Battle

Arm Grab.

Arm Grab.

Carry Armor's powerful Lapis Laser attack can deal overwhelming damage unless the party is protected, and it may use it as a first attack before the battle starts. The overall chance to use it increases as its HP lowers.

The arms of Carry Armor can grab and immobilize up to two random characters, with the chance increasing as the arms lose HP. When any part of Carry Armor is attacked, all grabbed characters will take magic-based damage in response. An arm will hold onto a character until either the character or the corresponding arm is defeated. An arm's physical attack cannot be used if it has grabbed a character or the arm is destroyed. If one of the arms is defeated, the counter attack will not occur.

If Carry Armor immobilizes two characters and defeats the third, the battle is declared a loss, similar to how Reno or Bottomswell win if two characters are trapped and the third is defeated. However, Carry Armor will perish if the central armor is defeated.

Because Carry Armor is a machine, it is weak against Lightning.

Strategy

Lapis Laser.

Lapis Laser.

Since Carry Armor's Lapis Laser is non-elemental, the player can only reduce damage from the attack by using MBarrier, the Sadness status effect, or by increasing the Spirit stat with accessories, such as Talisman or Circlet.

Using Bolt3 paired with a Quadra Magic or an All Materia works well and the characters can also link a Lightning-elemental Materia with Elemental to a weapon to deal increased damage. Another possibility is pairing Lightning with MP Turbo to enhance its damage. The Summons Kujata, Alexander, Bahamut, and Neo Bahamut will deal high damage against it, as well as the Enemy Skill Magic Breath and possibly Trine. The Dragon Fang item and multi-hit Limit Breaks are effective as well.

It is possible to use the Enemy Skill Magic Hammer to reduce Carry Armor's MP to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.

The chance for the arms to grab is significantly lower than the default chance if they are below full HP but above 50%. This means inflicting a weak attack on them at the start of battle can effectively negate their chances of grabbing, while other attacks can be focused on the body.

The player can also steal 8-inch Cannons from the Submarine Crew before the fight, a powerful throwing item that also does great damage to Carry Armor.

AI script

AI: Setup
{
   Turn off Death Handling for Carry Armor
   SpclChance = 4
   If (1/3 Chance) Then
   {
      Choose All Opponents
      Use Lapis Laser on Target
   }
}
AI: Main
{
   If (Count == 0) Then {
      If ((At Least One Opponent doesn't have Imprisoned Status)
            AND (Rnd(1..SpclChance) == 1)) Then
      {
         Choose All Opponents without Imprisoned Status
         Use Lapis Laser on Target
      }
      Count = 1
   } Else {
      Count = 0
   }
}
AI: Counter - General
{
   If (Carry Armor's IdleAnim == Both Arms Empty) Then
   {
      Carry Armor's HurtAnim = Flinch (Both Arms Empty)
   } Else If (Carry Armor's IdleAnim == Right Arm Full) Then {
      Carry Armor's HurtAnim = Flinch (Right Arm Full)
   } Else If (Carry Armor's IdleAnim == Left Arm Full) Then {
      Carry Armor's HurtAnim = Flinch (Left Arm Full)
   } Else If (Carry Armor's IdleAnim == Both Arms Full) Then {
      Carry Armor's HurtAnim = Flinch (Both Arms Full)
   }
   If (Right Arm's [Chr Imprisoned Tar] != [No Target Selected]) Then
   {
      Choose Right Arm's [Chr Imprisoned Tar]
      Use <Damage Attack> on Target
   }
   If (Left Arm's [Chr Imprisoned Tar] != [No Target Selected]) Then
   {
      Choose Left Arm's [Chr Imprisoned Tar]
      Use <Damage Attack> on Target
   }
   If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then
   {
      SpclChance = 1
   } Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then {
      SpclChance = 2
   } Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then {
      SpclChance = 3
   } Else {
      SpclChance = 4
   }
}
AI: Counter - Death
{
   Set Right Arm as Self
   If (Right Arm's CustomVar:ArmFull = 1) Then
   {
      Choose Right Arm's [Chr Imprisoned Tar]
      Remove Target's Imprisoned Status
      Activate Target
      Use <Free Right Character> on Target
   }
   Set Left Arm as Self
   If (Left Arm's CustomVar:ArmFull = 1) Then
   {
      Choose Left Arm's [Chr Imprisoned Tar]
      Remove Target's Imprisoned Status
      Activate Target
      Use <Free Left Character> on Target
   }
   Set Carry Armor as Self
   Choose Self
   Use <Vanish> on Target
   Remove Right Arm and Left Arm
}

Other appearances

Final Fantasy Record Keeper

FFRK Carry Armor FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Behind the scenes

Final_Fantasy_VII_-_All_Lucky_7s_While_Imprisoned-2

Final Fantasy VII - All Lucky 7s While Imprisoned-2

From 1:30 onwards.

All Lucky 7s will trigger even if Imprisoned by Carry Armor. If a character is grabbed by Carry Armor when Lucky 7 activates, a graphical glitch will happen where the character will attack, but will no longer be attached to the arm they were captured by.

A curious phenomenon happens if Cait Sith is in the party and uses his Transform Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.

The Quadra Magic Ultima glitch affects Carry Armor: it involves casting Ultima against Carry Armor with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

Gallery

Related enemies